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	<title>Siddharth Pandit &#187; Global Illumination</title>
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		<title>Basics About 3D Lighting</title>
		<link>http://siddharthpandit.com/2009/11/basics-about-3d-lighting/</link>
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		<pubDate>Fri, 13 Nov 2009 15:00:16 +0000</pubDate>
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				<category><![CDATA[Text]]></category>
		<category><![CDATA[3D Lighting]]></category>
		<category><![CDATA[3Ds Max]]></category>
		<category><![CDATA[AutoDesk 3Ds Max 2008]]></category>
		<category><![CDATA[Basics]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[Computer graphics]]></category>
		<category><![CDATA[Direct Illumination]]></category>
		<category><![CDATA[Global Illumination]]></category>
		<category><![CDATA[Indirect Illumination]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Radiosity]]></category>
		<category><![CDATA[Shadows]]></category>

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		<description><![CDATA[Ok, here I am going to explain some basic terms about 3D lighting. Light is defined in physics as packets of energy units called photons. In real life the, the sub light or white light that we see is a harmony of different wave lengths each interpreted colors in a spectrum as shown below. The [...]]]></description>
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